- | 0 ⭐️ | |
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- | 0 ⭐️ |
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GameBoy Advance support for the Bevy game engine | 48 ⭐️ |
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A minimal example of how to share a common wgpu device between the Bevy game engine and the Burn machine learning framework | 3 ⭐️ |
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- | 1 ⭐️ |
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An input action plugin for Bevy | 2 ⭐️ |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
A virtual pedestal | 0 ⭐️ | |
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- | 2 ⭐️ |
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.CUR and .ANI cursor file support for Bevy | 6 ⭐️ |
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A bevy plugin for rendering texture atlas icons | 0 ⭐️ |
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A bevy plugin for rendering your bevy app to the terminal using ratatui. | 182 ⭐️ |
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OSC Library for bevy engine | 4 ⭐️ |
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Specify key chords using `Ctrl-A` short-hand | 3 ⭐️ |
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bevy + metrics + egui_plot | 26 ⭐️ |
Bevy plugin for 2D Screen Space Lightmaps | 14 ⭐️ | |
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Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an extensive database, without the need to create state machines. | 45 ⭐️ |