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Voxel game written in Bevy making heavy use of WGSL compute shaders | 106 ⭐️ |
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- | 0 ⭐️ |
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- | 1 ⭐️ |
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- | 0 ⭐️ |
A n-body simulation writen in rust using the bevy engine. | 0 ⭐️ | |
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- | 0 ⭐️ |
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Survive a horde of ghoulish Entities by stealing their power! | 1 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Bevy plugins for loading QOI and QOA assets | 0 ⭐️ |
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Simulates a PID Controller... in Bevy now! | 1 ⭐️ |
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- | 0 ⭐️ |
Old example code | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 1 ⭐️ |
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My first bevy project | 0 ⭐️ |
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Small game project to practise Rust with Bevy | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 1 ⭐️ |
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An exploration of WGSL and Perlin noise in Bevy | 1 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Proof of Concept editor stub made with Bevy | 6 ⭐️ | |
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Bevy Tetrix | 0 ⭐️ |
🌲 Point/region Quadtree implementation for Rust. | 35 ⭐️ | |
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- | 5 ⭐️ |
New game proto | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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90s style spaceship battle game in rust using bevy. | 0 ⭐️ |
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Projeto final da matéria Linguagens de Programação UnB | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 1 ⭐️ |
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An endless runner inspired by my husky, Jupiter. | 0 ⭐️ | |
DICOM renderer based on Bevy | 0 ⭐️ | |
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Escape a horde of zombies. My entry for Bevy Jam 2023. Theme: "That's a LOT of entities" | 10 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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WIP, personal larning | 1 ⭐️ |